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000441_owner-lightwav…mail.webcom.com_Tue Aug 22 16:47:13 1995.msg
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Date: Tue, 22 Aug 1995 16:37:47 -0700
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To: topher@fox.nstn.ca, lightwave@mail.webcom.com
From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Subject: Re: Bone Problem...
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At 03:44 PM 8/22/95 -0700, topher@fox.nstn.ca wrote:
>
>Does a BONE have influence along its entire length?
>
>I have created a Poncho (yes, clothing) and when my man bends down, I have
>to make the poncho move as if it is being pulled down by gravity (instead
>of bending with the man as it is parented to it). I decided to use bones
>for this, but when I put the bones on the object, the front ones pulled
>the back part of the poncho in even though I had bones at the back. I
>tried limiting the influence, but it still gets wildly distorted. If I
>point the bones vertical instead of leaving them horizontal will this
>help?
I am not 100% sure..but from what i have notioced it does not matter at
which angle your bone is rotated BEFORE you activate it. Only after you
activate it will a change in rotation make a change on your object.
It sounds as if you are using bones too do all the work..Why not use a
combination of bone movement and key frames using a seperate poncho object??
Just an idea.
Adam
>"Chris Purdie" <topher@fox.nstn.ca> sent this message.
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-----------------------------------------------------------
Adam Chrystie adamchry@cats.ucsc.edu
Cinema/Video Major, Senior
University Of California at Santa Cruz
------------------------------------------------------------
--
adamchry@cats.ucsc.edu (Adam Ives Chrystie) sent this message.
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